![]() Go to Build Settings, and disable/uncheck "Export project" and check/enable Build App Bundle (Google Play).I ignore the Android Plugin altogether.Checking and unchecking "Split Application Binary" in the Publishing Settings. I tried different variations of the above. It's just a bunch of really small files that add up to 915MB. But there is a mysterious folder called "Data" which contains 915MB of files, each file is only 15KB to 150KB.I see that, yes, there are Asset Bundles, and they are all under the 1GB limit each.Since it failed, I loaded the AAB into Android Studio to see what was going on.It fails because it says that one of the APKs is greater than 150MB.īecause it fails, I decide to check things out: Logged into the Google Play Store Console and tried uploading the AAB.But that should be OK, because I would imagine the initial APK that is less than 150MB is somewhere in there. Then went to Google > Build Android App Bundle and built the AAB.Added the Folder where by Asset Bundles are (I tried this using the default Asset Bundles folder and a Streaming Assets folder, both located in the main Assets folder).Opened the window under Google > Android App Bundle > Asset Delivery Settings.Made sure to configure the keystore correctly, as well as the Publishing Settings. ![]() Went to Assets > Build Asset Bundles and created the asset bundles.and assigned them to different asset bundles (excluding scripts). Meticulously went through all my sprites, sounds, textures, etc. ![]()
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